Several Japanese Ultima Manga were created which were based on the NES ports of the series.The MSX port of Ultima III is identical to the NES version.Movement is also portrayed differently in the port, with all party members represented as following a leader, instead of having the party displayed as a single sprite. The window displaying the shifting moon-phases, however, remains unchanged. Given the need to adapt to an NES controller, the interface has been changed such as that most of the game's mechanical controls and player character statistics are accessible via pop-up windows, rather than through a keyboard parser. An album known as the Exodus "Ultima Mix" CD, has been produced with remixes of the soundtrack. The NES opening theme is actually a digitized instrumental version of an image song, " Hitomi no Naifu" ("Knife of the Eye"), released in conjunction with the game. The sound and music to the game has been replaced as well, carrying over none of the tracks of the original. The new design for Ultima III was similar to that of many Japanese designed role-playing games, giving the characters an appearance stylistically similar to Japanese anime. As such, the graphics were overhauled considerably. The port was released in 1989, six years after the original version.Īlthough some sources claim that all work on the port was done by Origin themselves, the port's end credits show only Japanese people working on it.Īt the time of the NES port's release, six years had elapsed since the release of the original. Keeping in mind that its’ breath weapon hits an area, you can easily fly in close, torch several targets, and fly out during the ensuing chaos, making this a wyvern a great choice for anyone that is going to take on multiple targets at once.The NES Port of Ultima III is the first Ultima port to a console, in this case Ultima III to the Nintendo Entertainment System (NES).The damage over time is actually based on the max HP of the one being burned, so the more HP the target has, the more damage it’ll take.You’d think that with the shortest range this would become a hindrance, but it really isn’t, it’s more than enough to fly in, torch a wide area, and fly out.Trust me… mine still has scars from a few of them. There were some rumors that it was immune to flame arrows, but that’s not the case. The fire breath is almost iconic to dragons and wyverns alike and it’s the first element people think of when they think of damage. It came as no real surprise to me which one would dominate this list. Just keep its’ stamina up so you can stay in the air and get away from the boss or any help it spawns in. That being said, if you bring this in for boss battles, you’ll find that it can easily out-damage any other tame you bring with you.Its’ breath weapon seems to scale off melee damage, meaning that pumping that stat up should make this thing a flying tesla cannon that can easily out-damage the other wyverns BUT it is exceptionally hard to get something to take the full blast of its’ 4-second long breath weapon.NEVER fly in a straight line around one of these. Death From above is a pretty accurate way to describe any wyvern, but this one is also exceptionally dangerous to run away from thanks to how its’ breath attack works.
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